Technology AND INNOVATION LEADERSHIP High profile senior technology executive specializing in new business development and innovation. Strategic systems thinker with exquisite communication skills at all levels of the organization. Externally recognized and sought out for his inspiring and engaging presentations on topics ranging from complex technical concepts to creating award-winning innovation cultures. Self-motivated, passionate professional who is recognized for technical breadth and depth, visionary realism, data- and metrics-driven process orientation, and successfully balancing business and customer value creation. Committed leader, people manager, mentor and coach with a documented history of building high-performing teams that outperform Great Place to Work® benchmarks. Demonstrated record of leadership success in analyzing viability of research and business ideas, developing creative strategies to achieve goals, and the ability to implement processes that produce results on time, under budget, and beyond expectations based on skills in the following: Strategy Development & Execution * Team Building / Leadership Capability Design, Development and Operationalization * Technology Research / Data Gathering Partnership Building/Across Innovation Sectors * Data Analysis & Interpretation New Product Technology Design & Engineering * Needs Analysis & Design Program / Project Planning & Management * Financial Management User Experience Design / Design Thinking * Start-up and M&A
SVP & Chief Innovation Officer, 01/2011 to Current ACT, Inc – Iowa City, IA
330+ million, non-profit US education and workforce assessment non-profit corporation with 1,300 employees worldwide.
Leads the transformation of the corporation towards an award-winning culture of innovation.
Oversees all emerging technology R&D activities.
Develops corporate strategy as it pertained to research, innovation, and data insights in the context of K-12 formative and summative assessment as well as workforce readiness evaluation.
Architect and technical lead for new research initiatives in Visual Analytics, Game-based Stealth Assessments, Crowdsourcing, Machine Learning, and User Experience Design.
Provides thought leadership in technology trends and strategies.
Leads all technical due diligence in all M&A and JV activities.
experienced 10% revenue growth, 4 new product launches within a 3-year period, and cost savings - pre-dominantly through crowdsourcing and UX design - of 13% of product development cost.
The innovation maturity of the company was increased in this time period by 2 levels based on an accepted innovation maturity index.
The innovation engagement of team members was raised from single digit heroic efforts to 82% of the overall population, while the innovation execution as measured by business-sponsored innovation projects ratio was increased from zero to 87% of a total of 120 innovation projects annually.
Awarded with the 2016 Innovation Culture Award by the Innovation Enterprise's Chief Innovation & Strategy Summit.
01/2007 to 01/2011 Humana Inc – Louisville, KY
41.3 billion Fortune 100 healthcare and health benefits corporation with 53,000 employees.
Director of Emerging Technology Innovation, 01/2009 to 01/2011
Managed and developed a staff of creative developers, software engineers, and computer scientists (BS to PhD level) on technology R&D, rapid prototyping, project management, and internal and external partnership building.
Collaborated with other Innovation Center departments and business units on technology assessment and infusion, application ideation, in-house education, product innovation, and strategic initiatives.
Architect and technical lead for Company's Games for Health initiative, targeted at investigating existing and emerging games technologies' application to reaching and inspiring insurance members in improving their daily health.
Administered and monitored activities related to development and integration of two dozen patent-pending technology prototypes and products in consumer-centered health and wellness.
created 3 new offerings based on these innovation efforts - B-Cycle, Humana Vitality, and Humana fit, impacting 5M+ members and resulting in $300M+ in revenue growth in a 3-year period after launch.
Executive Strategic Consultant and Partnership Leader, 01/2009 to 01/2010
Technology and innovation strategy advisor,
responsible for the Innovation Center's Innovation Strategy.
Established Company as industry thought leader on Games for Health and Visual Analytics by building partnerships with related external initiatives in Industry, Academia, and Government.
Architect and technical lead of Home-centered Healthcare initiative, targeted at assessing and piloting Information and Internet appliance, Social Robots and Social Networking technologies for Aging in Place and family-based lifespan planning.
Director of Visual Analytics, 01/2007
Architect and technical lead of Visual Analytics initiative, targeted at assessing and infusing advanced interactive visualization and decision-making tools and technologies towards improving the insights generation and decision-making based on massive amounts of member data, including claims data, attitudinal data, retail data, and self-reported lifestyle data.
01/2002 to 01/2007 IMEDIA, Inc – Providence, RI
8M Non-profit Institution of Higher Education, Educational Research Organization with 150 employees.
CEO/President and Program Director, 01/2002 to 01/2007 R&D
Established the IMEDIA Academy as a Joint Venture through accreditation and global partnerships.
Formed a University consortium with eight International Universities committed to support and collaborate with The IMEDIA Academy.
Met a $2,2M budget within the first 2 years and established the IMEDIA Academy as a local center of excellence for advanced visualization and interface technologies sought by academia and industry alike.
Received 2006 Technology Innovation Award by the RI Economic Development Association.
Chief Technology Officer, 01/2006 to 01/2007
Successfully transitioned technologies into 4 commercial spin-off companies in the U.S.
and Greece, thus moving the single non-profit IMEDIA Academy operation into multiple for-profit corporations.
Developed commercialization plans and development specifications for initial four candidate technologies: Digital Video Watermarking, Real-time Interactive Wayfinding in Buildings, Interactive T-Commerce applications, and High-Speed/High-Quality Volume Rendering.
Awarded First Prize in international business plan competition for Digital Video Watermarking business concept.
01/1997 to 01/2002 Fraunhofer CRCG, Inc – Providence, Germany, RI
40+ million non-profit global research organization with 600+ employees.
Sr. Research Scientist and Department, 01/2000 to 01/2002
Head of the Department for "Human Media Technologies.".
Responsible for the acquisition and conduct of R&D projects in human-computer interaction (HCI), next-generation user interfaces, computer-aided education and instruction (CAE/CAI), and interactive Web technologies.
Awarded 2 patents of Virtual Reality and 3D interaction technologies.
Published 40+ research papers in books, journals and peer-reviewed conferences.
Research Scientist and Project Leader, 01/1997 to 01/2000
01/1997 to 01/2000
Conceived, developed and conducted the International Certificate Program for New Media (ICPNM) in collaboration with the Rhode Island School of Design.
01/1998 to Current CO-INCIDING ACADEMIC APPOINTMENTS
Co-located four-year institutions of higher education.
Professor, 01/2012 to Current University of Iowa, IA
Graduate/undergraduate courses in Information Visualization and Human-Computer Interaction.
Professor, 01/2009 to 01/2011 University of Louisville, KY
Graduate/undergraduate courses in Visual Analytics and Serious Games development.
Thesis supervision for graduate students.
Adjunct Graduate Faculty, 01/1998 to 01/2009 University of Rhode Island, RI
Graduate/undergraduate courses in Computer Graphics for Game Design and Visual Analytics.
Thesis supervision for graduate students.
PI and Co-PI on various research proposals to NSF, NIH, and DoD.
Visiting Professor and Instructor, 01/1998 to 01/2001 Rhode Island School of Design – Providence, RI