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CGI Model & Texture Artist Resume Example

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CGI MODEL & TEXTURE ARTIST
  • jbayley3d.com
Accomplishments
  • Created realistic 'true to film' environments for Harry Potter and the Order of the Phoenix, industry acclaimed for its visual impact and free roaming game play.
  • Created damage textures on cars for the Award winning racing game Burnout.
  • Voted best Driving game 2008.
  • Redesigned AOL/CompuServe interface providing clients with a fresh and simplistic user-friendly web experience.
  • Created realistic 'true to film' environments for Harry Potter and the Order of the Phoenix, industry acclaimed for its visual impact and free roaming game play.
  • Created damage textures on cars for the Award winning racing game Burnout.
  • Voted best Driving game 2008.
Professional Summary
Artist and Project Manager with over 10 years experience working on highly acclaimed games titles and Multimedia projects. Proven ability developing quality artwork with extensive knowledge of 3D art and processes. Quick understanding of project objectives, vision and values. Artist and Project Manager with over 10 years experience working on highly acclaimed games titles and Multimedia projects. Proven ability developing quality artwork with extensive knowledge of 3D art and processes. Quick understanding of project objectives, vision and values.
Skills
  • Softimage
  • ZBrush
  • Nuke
  • Photoshop
  • Illustrator
  • Retopology
  • Maya
  • Softimage
  • ZBrush
  • Nuke
  • Photoshop
  • Illustrator
  • Retopology
Work History
January 2014-CurrentCGI Model & Texture ArtistAdobe Systems Incorporated | Mclean
  • Role entails creating high-resolution models and textures using scanned data and photographic reference.
  • Collaborating within a team of CGI artist in the creation of assets for Video Production, Set design, CGI Animation, Brand Activation and Consumer and Influencer events.
  • Mentoring junior artists.


January 2013-January 20143D Generalist & Unity DeveloperTake-Two Interactive Software |
  • Taking concept art from initial design through to finished 3d model by evaluating and improving visual and performance quality of concept to work within the Unity game engine.
  • Using Unity script and C# in the development of a 3d model visualization tool to be used cross platform.

January 2009-January 2013Senior 3D Artist | Adobe Systems Incorporated | California , MA
  • Created highly stylized environments and props for the visually acclaimed Fable Journey.
  • Provided artistic and technical direction.
  • Communicated with team members on how to increase efficiency of assets within Unreal Engine.
  • Worked closely with Art Director and Leads to create a consistent and visually stimulating game.

January 2008-January 2009Lead Artist | Sonoco Products Co, | Boston , GA
  • Responsible for managing a small team of environment, character and graphic artists and animators.
  • Oversaw all aspects of artwork creation to ensure it was produced to spec by deadline while encouraging the growth and development of more junior team members.
  • Managed communication with outsourced contractors to create consistency and guarantee production on time and to a high standard.

January 2006-January 2008EA Games Environment Artist | Bickford Senior Living | Carrollton , IL
  • Created highly detailed, realistic environments, levels, props and character art.
  • In addition was responsible for rigging, creating blend shapes and animating a variety of props.

January 2006EA Criterion Texture & Vehicle Artist Contractor | Criterion Studios | Gurnee , STATE
  • Worked on the production of damage maps, model refinement and optimization.
  • Contributed ideas on how best to approach the artwork in order to provide consistency.

January 2004-January 2006Lea Design 3D Artist, Graphic designer and Illustrator | Lea Design | City , STATE
  • Involved the production of low polygon models including

January 2002-January 20043D Artist, Flash Artist and Graphic Designer | Holomatix | City , STATE
  • Position entailed leading a small team of modelers, creating Low Polygon photo-realistic assets for the web.
  • In addition it was my responsibility to implement the use of Alias Maya software and to train modelers on how to use Maya in conjunction with the Holomatix Blaze 3D technology.

January 2000-January 2002Web designer & Graphic Artist | AOL And Compuserve | City , STATE
  • Worked within a 6-person design team in conjunction with production responding to the need for rapid turnover of production jobs.
  • Involved using HTML and Dreamweaver to develop web pages as well as using graphic applications to create dynamic content.

January 2014-CurrentCGI Model & Texture ArtistThe Scope | City
  • Role entails creating high-resolution models and textures using scanned data and photographic reference.
  • Collaborating within a team of CGI artist in the creation of assets for Video Production, Set design, CGI Animation, Brand Activation and Consumer and Influencer events.

January 2013-January 20143DArtist 3D Generalist & Unity Developer |
  • Working closely from concepts, the role entails creating hi-resolution vehicle meshes in Zbrush to be baked onto a low polygon mesh for use within the Unity game engine.
  • Evaluating concept art to improve visual and performance quality of the Unity assets.
  • Development of model visualization tool.
  • Combining Unity script and C# to create a web application that can be integrated into online survey software.
January 2009-January 2013Senior 3D ArtistMicrosoft Lionhead |
  • Created highly stylized environments and props for the visually acclaimed Fable Journey.
  • Provided artistic and technical direction.
  • Communicated with team members on how to increase efficiency of assets within Unreal Engine.
  • Worked closely with Art Director and Leads to create a consistent and visually stimulating game.
January 2008-January 2009Senior ArtistKuju Studios |
  • Responsible for managing a small team of environment, character and graphic artists and animators.
  • Oversaw all aspects of artwork creation to ensure it was produced to spec by deadline while encouraging the growth and development of more junior team members.
  • Managed communication with outsourced contractors to create consistency and guarantee production on time and to a high standard.
January 2006-January 2008EA Games Environment Artist |
  • Created highly detailed, realistic environments, levels, props and character art.
  • In addition was responsible for rigging, creating blend shapes and animating a variety of props.
January 2006EA Criterion Texture & Vehicle Artist Contractor |
  • Worked on the production of damage maps, model refinement and optimization.
  • Contributed ideas on how best to approach the artwork in order to provide consistency.
January 2004-January 2006Lea Design 3D Artist, Graphic designer and Illustrator |
  • Involved the production of low polygon models including: characters, vehicles and aircraft, exhibition stands and props.
  • Texturing, UV layout, Lighting and rendering all models created for various exhibitions.
January 2002-January 2004Holomatix 3D Artist, Flash Artist and Graphic Designer |
  • Position entailed leading a small team of modelers, creating Low Polygon photo-realistic assets for the web.
  • In addition it was my responsibility to implement the use of Alias Maya software and to train modelers on how to use Maya in conjunction with the Holomatix Blaze 3D technology.
  • AOL & Compuserve Web & Graphic Designer.
January 2000-January 2002
  • Worked within a 6-person design team in conjunction with production responding to the need for rapid turnover of production jobs.
  • Involved using HTML and Dreamweaver to develop web pages as well as using graphic applications to create dynamic content.
Education
98Diploma: Illustration and DesignBournemouth and Poole College of Art and DesignIllustration and Design
Diploma: Natural History IllustrationNatural History Illustration
94Art andDesignCamden School of ArtArt and Design
92Mill Hill School
98Diploma: Illustration and DesignBournemouth and Poole College of Art and DesignIllustration and Design
Diploma: Natural History IllustrationNatural History Illustration
94Art and DesignCamden School of ArtArt and Design
92Mill Hill School
Interests
Gaming, Sport, kite boarding, travel, music of all kinds. *Gaming, Sport, kite boarding, travel, music of all kinds.
Additional Information
  • INTERESTS *Gaming, Sport, kite boarding, travel, music of all kinds. *Gaming, Sport, kite boarding, travel, music of all kinds.
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Resumes, and other information uploaded or provided by the user, are considered User Content governed by our Terms & Conditions. As such, it is not owned by us, and it is the user who retains ownership over such content.

How this resume score could be improved?

Many factors go into creating a strong resume. Here are a few tweaks that could improve the score of this resume:

72Average
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Resume Overview

School Attended

  • Bournemouth and Poole College of Art and Design
  • Camden School of Art
  • Mill Hill School

Job Titles Held:

  • CGI Model & Texture Artist
  • 3D Generalist & Unity Developer
  • Senior 3D Artist
  • Lead Artist
  • EA Games Environment Artist
  • EA Criterion Texture & Vehicle Artist Contractor
  • Lea Design 3D Artist, Graphic designer and Illustrator
  • 3D Artist, Flash Artist and Graphic Designer
  • Web designer & Graphic Artist
  • 3DArtist 3D Generalist & Unity Developer
  • Senior Artist
  • EA Criterion Texture & Vehicle Artist Contractor
  • Holomatix 3D Artist, Flash Artist and Graphic Designer

Degrees

  • Diploma : Illustration and Design
    Diploma : Natural History Illustration
    Art and Design
    Diploma : Illustration and Design
    Diploma : Natural History Illustration
    Art and Design

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