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Lead 3D Artist Resume Example

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LEAD 3D ARTIST
Summary
Ability to convey ideas and concepts through 2D & 3D mediums. Shipped Titles &Credits Metalstorm: ACES - Worked as the Lead 3D Artist who was directly responsible for developing and leading the artistic vision of the project. I managed a team of eight artists and was directly responsible for concept development, character design, 3D environment modeling, 2D texture creation, UI support and sprint planning. The LEGO Universe MMO - Worked as a Senior 3D World / Environment Artist on the creation of high and low poly models and their respective physics applications. I was also responsible for the poly opt integration pipeline of LEGO mesh / hybrid assets into the game. WARMONGER: Asylum - Worked as a 3D environment artist on the creation of highly destructible and dynamic environments and prop assets utilizing the UNREAL 3 Engine. PAIN: The Amusement Park - Worked as a 3D environment artist on the creation and implementation of destructible and highly dynamic environment and prop assets utilizing the ICE Engine. DOMINION: Storm over Gift 3 - Worked as a 2D/3D multi-disciplined in-house staff artist that aided in the support of 2D concept design, 2D storyboards, 2D Texture sets and 3D prop modeling.
Experience
Lead 3D Artist02/2012 to CurrentElectronic ArtsLos Angeles , CA
  • Metalstorm & Battle Nations (Mobile) Lead Artist on the sequel titles to "Metalstorm: Wingman" & "Battle Nations".
  • Principal Artist working with Studio Art Director to conceptualize, establish and lead the artistic vision for these franchise titles.
  • Heavily contributed to the development and restructuring of production pipeline for faster & optimized development.
  • Worked side by side with programmers, engine team, technical artists and designers in order to develop the core graphics technology for Z2's proprietary game engine and corresponding practices.
  • Responsible for the art team's sprint planning, task allocation, asset planning and completion for maximum traction and velocity.
  • Mentored and assisted in the development of other senior, mid-level and junior artists.
  • Contributed 2D skills to concepts and visual development.
  • Hard surface & Organic 3D Modeling, texturing, lighting and physics application of player planes, environments and props.
  • 2D Character Development and finalization for the game's villains / antagonists.
Senior 3D Environment Artist04/2008 to 01/2012Bickford Senior LivingLafayette , IN
  • Senior Key Member of the world art team that designed and developed The LEGO Universe MMO.
  • Modeling, texturing, lighting and physics application of environments and props.
  • Contributed to the development and restructuring of our production pipeline for faster & optimized development.
  • Worked side by side with programmers and designers in order to accomplish rapid prototyping and implementation of environmental art assets for real time in-game use.
  • Mentored and assisted in the development of junior artists.
  • Assisting other art teams with concepts and development.
01/2008 to 04/2008Idol Minds, LLCCity , STATE
Education
2014FuturepolyCity, State12 weekrefresher course on industry standard 3D environment art production and workflows
BA Science Degree: Game Art & Design2007The Art Institute of CaliforniaCity, StateGame Art & Design
2 Year Associates Certificate in Life Drawing and Painting2003The Associates in Art Academy of Los AngelesCity, State
Accomplishments
  • 3D Environment Artist PAIN (PS3 & PSN) Member of the team that designed and developed PAIN for the PS3 & PlayStation Network.
  • Modeling, texturing and physics application of dynamic environments & props.
  • Ion Storm Studios, Dallas, TX April 1997 - June 1998 In-House 2D-3D Artist Dominion: Storm over Gift 3 (PC), Daikatana II (PC) Contributed to the concept and visual development of character and storyboard art for Dominion: Storm over Gift 3 and level bosses for Daikatana II.
  • Contributed to the development of 3D environment props and 2D texture sets for Dominion: Storm over Gift 3 Staff artist who adapted Ion Storm's PC Game Properties into comic book format.
  • Nvidia 3D Environment Artist Responsible for the concept and creation of all the fully destructible 3D environment assets for the newest free download of Warmonger, an UNREAL engine / AGEIA Destructible Environment Demo.
  • Modeling, texturing and physics application of environments & props.
  • Worked side by side with the level designer in order to accomplish rapid prototyping, development and implementation of destructible and non-destructible environmental art assets for real time in-game use.
  • Freelance / Teaching Experience Armando Durruthy - Art Contracting 1996 - Present Artist & Illustrator (Many of these jobs were performed while obtaining BA in Game Art & Design) Upper Deck Commissioned, completed and received approval for over 250 pieces of original art depicting licensed characters from the Marvel Comics Universe for the third Marvel Masterpieces card set.
  • DC Comics, Marvel Comics, WildStorm Studios, DarkHorse Comics, Tidal Wave Press, Devil's Due Publishing & Crossgen Comics http://comicbookdb.com/creator.php?ID=2713 Westwood College, Los Angeles, CA Jan 2011 - Aug 2011 Adjunct Instructor Advanced Storyboarding / 3D Environment Modeling / Texture Mapping.
Publications
I have worked on various high profile comic book titles in conjunction with a team of other freelance artists in order to produce artistically climactic and highly advantageous sequential art, including "Justice League of America", "The Adventures of Superman", "Wolverine ","The Uncanny X-Men", "The Invincible Iron Man", "Star Wars" and "Resident Evil".
Skills
3D, 3D Modeling, Photoshop, Artist, art, Art Director, Color, Gloss, Drawing, graphics, lighting, Materials, MAYA, Modeling, Optimization, Painting, Physics, prototyping, real time, vision
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Resume Overview

School Attended

  • Futurepoly
  • The Art Institute of California
  • The Associates in Art Academy of Los Angeles

Job Titles Held:

  • Lead 3D Artist
  • Senior 3D Environment Artist

Degrees

  • 2014
    BA Science Degree : Game Art & Design 2007
    2 Year Associates Certificate in Life Drawing and Painting 2003

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