Experienced software engineer, and hands-on engineering manager with 20+ years of product development experience in broadcast media, and 10+ years of experience in leading development teams (20+ engineers), hiring (10+ offers, 40+ interviews), HR personnel procedures, performance reviews, and project transitions.
Software Engineering Manager September 2009 to CurrentImagine Communications － Burbank, CA
Visual C++, Windows, STL, OOP, MFC, threads, file maps, ATL, IPC, FTP, TCP, HTTP, XML, JSON, services, web services, REST API, SOA, media formats and standards, codec SDK and integration, MPEG-DASH, API design and documentation.
BCD spinoff as Imagine in 2013) Nexio video servers and applications facilitate collaborative workflow in Nexio LAN with video servers, services and applications running in various nodes.
Media comes from proprietary SAN or generic storage off NAS.
Development and team management, Nexio servers' applications, Playout business unit: Relocated from IL to CA, took on larger role, and video server applications product suite as well.
Led team of 6 from Burbank, team of 8 from Naperville, and team of 8 (indirect report) from Beijing.
Adopted Scrum since 2014 (ScrumMaster), team of 3 to 6 from Burbank; Naperville office closed in 2013.
Team migrated source revision control to Mercurial / Jenkins, 30+ products.
Recipient of "Reuse Innovation Award" for IP reuse, major factor to Server business unit turnaround.
Supports multiple raster sizes and bit rates; "ready to go" and "just in time" sessions.
Team helped with providing C# web service framework, CLI bridge layer, and device testing.
Published functional, REST API, and URI specification document.
JSON services on TCP stack using C++ as part of SOA Created API framework classes; multi-threaded server side socket classes.
Created header only JSON parser on top of open source "rapid json" for SAX style reader.
Developed new services: Content Manager, Helper, Picon, and Requestor.
Evolved as services: Encoder, GPRX, Helios, MB, Scavenger, and Transcoder.
Guided GPRX, Helper and Requestor to completion.
Published 10 JSON protocol API documents for 3rd party and in-house use.
Content Manager service for primary-backup workflows Rules based engine to manage media contents, and metadata updates between two domains.
Architected and developed new UMID based solution (gen 2) to meet storage scalability needs.
Scavenger, Transcoder for low-res proxy management (C++, Win32, threads, TCP, binary protocol) Needed solution to improve legacy products that required regular hand holding, remained escalated.
Proposed new approach, teamed up, and successfully wrote two new products.
MediaBase DLL, desktop explorer for assets (C++, MFC) Guided to optimize original implementation for 200K IDs to meet proprietary storage scalability.
Achieved constant UI performance under few milliseconds regardless of user operation.
Proposed to introduce "dta-handler" architecture in ftp-server Approach helped to consolidate all media formats as one product build, and scalability.
Team added one converter DLL per media container format for import and export.
Software Engineering Manager November 2005 to August 2009Harris Corporation － Naperville, IL
Development and team management, Nexio editing applications: Led team of 8 from Naperville, and team of 8 (indirect report) from Beijing.
Hired, mentored and built core editing team to size of 8, and collaborated with expanded team in Beijing.
Established development process document for consistent procedures and peer code review guidelines.
Team established crash dump analysis procedures to help troubleshoot hard to repeat issues.
Released deliverables for Video Editing Suite 2.5 Proposed architecture and teamed up to develop server integration modules for video broadcast workflows.
Principal Software Engineer August 1997 to October 2005Leitch Technology － Naperville, IL
Harris Corporation acquired Leitch) Architected, designed, and implemented fundamental DLL components for evolution of video editing product, and major projects include (C++, Win32, threads, codec, SDK, GUI): Interactive playback architecture Media file reader and writer components, scalable decoder and encoder architectures.
Video and audio rendering engines Hardware integration modules, critical part of business success in post-production space.
Interactive picon and waveform drawing components 64-bit and Unicode migration of all modules with over 4 million lines of code.
Software Engineer August 1994 to July 1997Star Media Systems Corporation － Naperville, IL
DPS acquired Star Media; Leitch acquired DPS in 2000).
Star Media, technology startup, created video editing software Velocity for post-production space.
Designed and developed projects include (C++, Windows) Project media management tools, Render Bank, and video effects.
M.S : Computer ScienceIllinois Institute of Technology － Chicago, ILComputer Science
B.E : Electronics and Communication EngineeringNational Institute of Technology － Trichy, IndiaElectronics and Communication Engineering