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Narrative Designer Resume Example

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NARRATIVE DESIGNER
Professional Summary
  • 10 years experience writing, editing, and designing in the entertainment industry.
  • Drove creative for multimillion-dollar products from concept to retail.
  • Worked with blockbuster licensors, including Marvel, DC, Warner Bros, FOX, and more.
  • Designed stories, worlds, and characters -- and wrote them, too.
  • Responsible for games that hit top download and grossing ranks on App Store.
  • Experience leading and working in small teams on tight deadlines.
Skills
  • Creative Writing
  • Editing
  • Game Design
  • Creative Direction
  • Research
  • Compassion
Work History
Narrative Designer10/2016 to Current
Amazon.Com, Inc.

Narrative designer for "Portal Knights," now in development by Keen Games and published by 505 Games.

I work with the other members of the development team to unify our story and gameplay.


Localization & Content Lead01/2015 to 11/2015
Baylor College Of Medicine – Chantilly , TX

Headed content design and localization team.

  • Analyzed successful or in-development games from our Chinese branch for opportunities for successful US/global launches.
  • Pitched new themes and stories for games.
  • Wrote and edited game text/narrative; localized and culturalized Chinese text, art, and themes.
  • Wrote and edited press, marketing, and App Store/Google Play copy.

Game Content Designer05/2013 to 12/2014
Www.Joinblvd.Com – Austin , CA

I worked with artists and systems designers from concept to release to make sure our games had narrative, characters, themes, and systems that worked together perfectly.

Designed and implemented characters and stories.

Aided in feature and mechanical design.

Mystery Crimes (2013) - Peak #4 Top Free Games, Top 50 Grossing.

  • Designed and wrote the game's narrative and characters.
  • Created seasonal content for limited-time App Store binaries.

Fairy Tale Wonderland (2014) - Peak #16 Top Free Games, Top 100 Grossing.

  • Wrote game narrative and dialogue.

Drove creative development for multiple unannounced/unreleased titles.



Senior Editor11/2008 to 06/2014
AOL Inc.

Wrote, edited, and scheduled news postings and columns on World of Warcraft fan site "WoW Insider," part of AOL's Joystiq network.

Managed and assigned articles to other staff writers.

Hosted popular weekly podcast.


Community Representative06/2006 to 11/2008
Blizzard Entertainment – Los Angeles , STATE

Acted as the voice of Blizzard Entertainment on the World of Warcraft official forums.

Assisted players one-on-one and en masse to resolve issues.

Built and edited in-game Knowledge Base.


Creative Developer04/2011 to 02/2013
Cryptozoic Entertainment – City , STATE

Along with licensor Blizzard Entertainment and our Creative Lead, drove creative content for the World of Warcraft Trading Card Game.

  • Worked with contract artists to create card, promotional, and box art in Blizzard's unique style.
  • Wrote all creative copy, including card names and flavor text.

Wrote, edited, and designed trading card sets, board games, card games, and other merchandise for various popular licensors, including Marvel, DC, Warner Bros, and FOX.

Created web content (blogs, interviews, product spotlights) for Cryptozoic's website.

Provided live coverage of WoW TCG Organized Play events with player interviews, match summaries, and inspiring stories.


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How this resume score could be improved?

Many factors go into creating a strong resume. Here are a few tweaks that could improve the score of this resume:

62Fair
Resume Strength
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  • Strong summary
  • Clear contact info
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Resume Overview

Job Titles Held:

  • Narrative Designer
  • Localization & Content Lead
  • Game Content Designer
  • Senior Editor
  • Community Representative
  • Creative Developer

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