LiveCareer-Resume

freelance 3d generalist resume example with 12+ years of experience

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Jessica Claire
Montgomery Street, San Francisco, CA 94105 (555) 432-1000, resumesample@example.com
Qualifications

 

Modeling

Strong understanding of human and animal anatomy. Ability to create production quality hard surface models. Modeling techniques are efficient focusing on all quad topology, clean UVW layout, and edge flow that is rigging-friendly. Experienced with both high-poly and realtime asset creation and workflows. Expert knowledge of Zbrush including both organic and hard surface modeling.


Lighting and Shading

Experience with Vray, Mentalray, and Renderman. Solid understanding of both cinematic and realtime lighting workflows. In-depth knowledge of light and its interaction with materials, including pbr workflows. Experience building complex shader networks and rendering optimization. Output of render passes to aid in compositing.

 
Rigging and Simulation
Strong soft body rigging skills, cloth simulation, and hair and fur grooming. Rigid body simulation experience. Facial rigging setups with both bone and blend shape deformations.
 
Animation
Excellent animation skills. Experience with characters both body and facial animation. Expert technical animation skills including complex soft body animation and scene hierarchy setup.
 
Compositing
Able to efficiently composite render passes and footage in an organized manner that provides for maximum flexibility. 
 
Scripting and Programming
Knowledge of scripting languages including MEL and Max script. Completed computer programming courses in Python and C++.
 
 
Software and Technical Skills

General - Maya, 3dsmax, Zbrush, Modo, Mudbox, Marvelous Designer, Keyshot, Spine, Motionbuilder, Lightwave 3D, Substance Designer, Substance Painter, Marmoset

Rendering - Vray, Mentalray, Renderman

Compositing - After Effects, Photoshop, Nuke

Editing - Premiere Pro

Programming Languages - C++, Python

Scripting - MaxScript, Mel, 

Game Engine: Unity 3D, Unreal Engine

Experience
11/2016 to Current Freelance 3D Generalist Electronic Arts | Alberta, VA,
  • Modeled 3D characters from concept art
  • Rigged and skinned characters
  • Produced body and facial animations
  • Set up lighting and shading
  • Rendered and composited animations
07/2016 to 10/2016 Contract Marketing Cinematic Artist Electronic Arts | City, STATE,
  • Posed in game Madden NFL characters using proprietary software and took screenshots for marketing purposes.
  •  Edited real time lighting to enhance marketing images.
  • Captured game play videos for cinematics.
08/2013 to 02/2016 Senior Character Artist ECS Orlando | City, STATE,
  • Modeled, Textured, and Rigged human characters for realtime
  • Modeled and rendered Hi Resolution characters for animations
  • Set up facial animation systems using both morphs and bones
  • Animated Dialog
  • Produced medical animations
  • Integrated Assets within game engine
2012 to 2013 3D Technical Animator Sparton Electronics | City, STATE,
  • Produced real time 3D animations demonstrating the assembly process of sonar systems for US navy using 3Dsmax, Maya , and Right Hemisphere software
07/2008 to 05/2011 3D Medical Animator Arthrex Inc | City, STATE,
  • Produced animations demonstrating the proper use of Arthrex products
  • Consulted with product managers on content of animations
  • Converted engineering models from SolidWorks
  • Modeled and textured assets where needed
  • Set up scenes to ensure maximum efficiency and flexibility
  • Oversaw lighting and rendering process
  • Trained team members to use Zbrush, 3dsmax, Maya, and Lightwave
2008 to 03/2008 3D Environment Artist Idol Minds | City, STATE,
  • Modeled and textured environment art assets for Playstation 3 title
  • Prepared breakable models for Havoc physics engine
  • Tested assets within game engine

06/2007 to 09/2007 3D Environment Artist Ignition Florida | City, STATE,
  • Modeled and textured environment art assets
  • Prepared normal maps and LODs for use in Unreal 3 game engine

11/2006 to 06/2007 3D Mechanical Designer Anchor Pattern Company | City, STATE,
  • Designed Fixtures and Gauges using Autodesk Inventor software
  • Assisted with CNC operations in manufacturing process
  • Assembled and wired components on fixtures
  • Consulted with Engineers on designs

Education
Expected in 2014 to to | Computer Programming Daytona State College, Daytona Beach, FL GPA:

GPA: 3.75

Studies include: C++, HTML, CSS, PYTHON, algorithms and data structures, software development and design.

Expected in 2004 to to Bachelor of Science | Media Arts and Animation Art Institute of Pittsburgh, Pittsburgh, PA GPA:

GPA: 3.0

Studies include: 3D modeling, animation, compositing, editing, traditional art and illustration.

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Resume Overview

School Attended

  • Daytona State College
  • Art Institute of Pittsburgh

Job Titles Held:

  • Freelance 3D Generalist
  • Contract Marketing Cinematic Artist
  • Senior Character Artist
  • 3D Technical Animator
  • 3D Medical Animator
  • 3D Environment Artist
  • 3D Environment Artist
  • 3D Mechanical Designer

Degrees

  • Bachelor of Science

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