Strong understanding of human and animal anatomy. Ability to create production quality hard surface models. Modeling techniques are efficient focusing on all quad topology, clean UVW layout, and edge flow that is rigging-friendly. Experienced with both high-poly and realtime asset creation and workflows. Expert knowledge of Zbrush including both organic and hard surface modeling.
Lighting and Shading
Experience with Vray, Mentalray, and Renderman. Solid understanding of both cinematic and realtime lighting workflows. In-depth knowledge of light and its interaction with materials, including pbr workflows. Experience building complex shader networks and rendering optimization. Output of render passes to aid in compositing.
General - Maya, 3dsmax, Zbrush, Modo, Mudbox, Marvelous Designer, Keyshot, Spine, Motionbuilder, Lightwave 3D, Substance Designer, Substance Painter, Marmoset
Rendering - Vray, Mentalray, Renderman
Compositing - After Effects, Photoshop, Nuke
Editing - Premiere Pro
Programming Languages - C++, Python
Scripting - MaxScript, Mel,
Game Engine: Unity 3D, Unreal Engine
Studies include: C++, HTML, CSS, PYTHON, algorithms and data structures, software development and design.
Studies include: 3D modeling, animation, compositing, editing, traditional art and illustration.
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