Technical Program Manager for LCS Game Based Learning
- Manage
63 Systems Engineers, Software Engineers, Test Engineers, Technical Artists and
Game Developers
- Responsible
for budget, scope and schedule for $55M worth of training software development
- Led
the setup of cross-functional team based development resulting in $12M+ cost
savings
- Championed
the engineering of an enterprise architecture that included a tool suite for
game development that is being used on an enterprise level
- Technical
point of contact for the US Navy ranging from product design to schedule and budget
reviews
- Managed
5 subcontractors including budget, scope and schedule for each company
Technical Program Manager for Emirates Airlines Game Based
Learning for Cabin Crews
- Manage
7 Systems Engineers, Software Engineers, Test Engineers, Technical Artists and
Game Developers
- Piloted
the evolution of a mobile based training platform to serve over 20,000 trainees
on multiple mobile platforms
Lead Systems Engineer for LCS Mission Bay Trainer(MBT)
Proposal
- Led
a cross functional team in the design of over $20M worth of heavy equipment
replicating the Mission Bays of LCS 3 and LCS 4
- Designed
multimillion-dollar simulated Launch and Recovery Systems
- Key
contributor to proposal-pricing and estimating-efforts
System Engineer for Littoral Combat Ship(LCS)
Curriculum Proposal
- Developed
architecture for training courseware for the LCS ships inclusive of 300M of
software development
- Generated
Learning Objective environment architecture
- Led
the integration and configuration of sample product demonstrating level 3 IMI
training in a 3D environment
- Composed
pricing model and technical manpower estimates for LCS curriculum proposal inclusive
of $300M over a 5 year PoP
Systems Engineer for M134a Dillon Minigun Simulator
- Developed
System Design and System Requirements for M134a including 3 large projection
screens, simulated weapon and computing hardware
- Designed
system simulating the timing of the feeder/delinker
Mechanical Engineer for design and production of
Bradley Fighting Vehicle Simulator
- Received
performance award for opto-mechanical design on the Bradley Simulator
- Designed
HVAC system to cool display and electronic instruments *by analyzing heat
emitted from electronic instruments and designed cooling system using a
series of fans and heat sinks
- Designed
precision mounts for optical and visual instruments *Mounts designed were
adjustable while still maintaining durability. Designing of mounts consisted of
stress and strain analysis, material selection, vibration and shock analysis,
and manufacturability analysis. Working with RTV bonding to mounts lenses and
LED/LCD screens.
- Utilized
elastomeric materials and polyurethane foam for vibration and shock support
- Designed
mounting system to interface OLED screen and circuit board
- Adopted
FARO arm to collect data for precision measurements