Lead small team of client engineer to create multiple Unity based mobile products and lead the technical design of each product. Setup development and Jenkins distribution pipeline and standardizing code. Created content delivery service for products as well as handle the update process. Utilized company platform for common server based game mechanics. Ensured that company products are delivered on time and high quality.
Lead engineer for 1st party studio in creating products from start to finish and beyond.
Worked on multiple key mobile game titles and assisted 3rd party developers on the field. Titles include Trophy Darts for Prizes for BREW, Cooking Mama BREW, Civilization IV Defenders of the Gate BREW and J2ME.
Used Actionscript 3.0 to create virtual world on the web.
Responsibilities include creating avatar system, games, client work, and integration of Flickr, Youtube, Last.fm, and other APIs.
Helped intergrate Play For Prizes technology into Twistbox porting framework for BREW and J2ME. Assisted 3rd party developers in using Play For Prizes and worked closely with server side engineers to optimize and enhance the technology. Games worked on include Take Yer Meds For Prizes and Frogger25th For Prizes.
Worked on multiple mobile games that used company's Play For Prizes technology and new development framework on both BREW and J2ME. Games worked on included Super Slyder For Prizes, Waterballoon Drop, Skee-ball For Prizes, and a Survivor TV Show prototype game.
Started a mobile games team and lead the software development practices and technologies as well as developed lead titles for BREW, J2ME, and Doja. Developed ANT build system from scratch that helped with the development process and port to multiple devices. Created mobile framework to be reused in multiple projects. Games worked on include AquaX, Rockstar Rampage, Downhill Racing, and Bassmaster Legendary Lunkers which used new Push technology and real-time weather system in game. Worked with Tira Wireless on their porting framework.
Designed and developed games for java web, table top arcade, Palm, and Pocket PC. Started initial research and porting of IPs to new mobile technologies such as J2ME and then BREW. Worked with multiple devices to create games such as UNO, Bejeweled, Removi, Solitaire, ESPN Trivia, Joust, Disney Goofy Biking, Disney Memory Match, Tetris, and many others.
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