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CEO Resume Example

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CEO
Summary

Driving force behind remarkable changes to company direction and operational solvency. Engaging and articulate communicator with [20+-year record of accomplishment in Game Design and Development settings. Achieves dramatic results and inspires team members to excel.

Skills
  • Logic Abase
  • MAudio Drums
  • Keyboard Unity
  • SoftImage Maya
  • ToonBoom Photoshop
  • Illustrator
  • Photoshop
  • Audio
  • Audio Production
  • Consultant
  • Game Design
  • Illustrator
  • Instructional design
  • Keyboard
  • Lecturer
  • Logic
  • Market
  • Maya
  • Multimedia
  • Multimedia development
  • Multimedia production
  • Recording
  • Research
  • SoftImage
  • Market trend expertise
  • Market strategies
  • Program leadership
Experience
CEO
City, State
Company Name/Jan 2009 to Current
  • Chairman and founder of the first African-American game design and interactivemedia publishing company traded on the public market.
  • EARI is a new-generation multimedia company which specializes in multimedia production, instructional design, educational research, and workforce education.
  • The company sponsors youth groups and provides workforce education in game and multimedia development.
Chairman Game Design and Development
City, State
Company Name/Jan 2006 to Jan 2010
  • Full time professor in Audio Production.
  • The curriculum included courses in audio technology, audio recording, remote and field recording.
  • Chair of Game Design and Development, Created, managed and delivered the Game Design and Development curriculum at AIU.
  • The curriculum was state-certified and is an Career Education Corporation approved program.
  • In addition, hired all faculty and established all practices for the Game Design department.
  • Coordinated initial production, development and prototyping of products.
Professor
City, State
Company Name/Jan 2004 to Jan 2006
  • Lecturer and executive consultant in the visual communications department.
Education and Training
Masters of ArtsEmpire State College, State University of New York2002City, State
Bachelor of ScienceEmpire State College, State University of New York1993City, State
Accomplishments
  • Educational Game and Research Projects Neighborhood Mathland 3D The research-based Neighborhood Mathland 3D is an algebra game designed for middle school students.
  • This multi-platform game targets urban students who are lacking basic math skills.
  • The game concept and research approach was awarded best paper for math education at the Society of Information Technology and Teacher Education conference in 2015.
  • Neighborhood Mathland's platform has two major markets: education and company marketing.
  • The educational market includes public and private K-12 school systems, educational institutions and adult GED programs.
  • NASA Center for Educational Technology, Classroom of the Future Entertainment Arts Research Inc.
  • Has been given the opportunity to collaborate with NASA sponsored Classroom of the Future.
  • We will have a NASA sponsored Center of Educational Technology Center as a resource in the development of our game curriculum which is specifically designed to motivate urban students through the development of games in a project oriented environment.
  • NYIL Virtual World This virtual world is a project in collaboration with the Martin Luther King Jr.
  • Center to promote the non-violence movement in urban neighborhoods.
  • A virtual world will be created in which students will learn non-violence concepts, historical events, social issues, and receive guidance from virtual role models such as Martin Luther King Jr.
  • City Limits This completed game is an experiment to explore urban life in virtual environments.
  • The research focuses on the unique needs and connections in computer games of urban populations and explores several approaches in game design such as related appearances, familiar environments, virtual agents and relatedness.
  • Presenter, “Black Engineer of the Year Award”, 2013.
  • Invited Speaker, “Jamaica Digital 3.0”, The World Bank Development Meetings for Digital Media Excommunication, 2014.
  • Presenter, “Urban Game Jam Workshop” - 3 Day Conference, 2014.
  • Keynote Speaker, “Establishing Research and Development Center in Game Design and Animation”, West Indies University and CARAMAC Institute, 2014.
  • Keynote Speaker, “Jamaica Start Up World Conference, Established Research and Development for Game Start-Up Companies”, 2014.
  • Keynote Speaker, “Pre Super Bowl Event for COX Communication and TVONE, Urban Game Jam” 2015.
Personal Information
Professional Achievement ", Video Game Entrepreneur Push to Bring Color into American's Newest Old Boy Club , Ebony Magazine, April, October 2013. “Rising to the Top”, Beatyrce Nivens (2012)
Publications
Introduction to Game Technology”, Joseph Saulter (2005). McGraw-Hill, New Jersey. This textbook explores the various elements and principles of video and computer game design and technology. The book is accompanied by a series of lab sessions that present various hands-on activities designed to illustrate some of the more important concepts discussed in the book. “Introduction to Game Management”, Joseph Saulter (2005). McGraw-Hill, New Jersey. This textbook explores the Who, What, and Why of game design. The book provides case studies from popular games so that the students can appreciate the finer points of game design. This book also presents a hands-on approach to the complete process of converting a game concept to a playable game.
Interests
Professional Service , Chairman, Diversity Advisory Board 2000 - 2013 International Game Developers Association (IGDA) The Diversity Advisory Board of the IGDA ensures that people from a wide range of backgrounds are represented in the game development industry. The board's objective is to align the community with resources and tools, and to foster collective collaboration with industry leaders to improve marketplace awareness. The board established the award ceremony for Jerry Lawson, the first African-American game developer. Co-founder, The Urban Video Game Academy 2007 - Present Atlanta, GA The mission of the Urban Video Game Academy (UVGA) is to better prepare students in disadvantaged areas for postsecondary education and technology careers by teaching the fundamentals of video game design and development. UVGA's mission is to expose students to career opportunities in video game design and development, and to enhance learning in academic subjects such as math and writing. The program includes a summer camp and workshop given across Atlanta and Maryland. Founder, The Urban Game Jam 2005 - Present Atlanta, GA and New York, NY Urban Game Jam is an Entertainment Arts Research Inc. brand program to promote game development as a career pathway. Urban Game Jams have been hosted in Atlanta, New York, and other cities. Each Game Jam includes activities such as workshops, college fair, exhibition, and demonstrations. Major sponsors have included gaming companies (Unity and Stencyl), media companies (Cox, CableOne, TVOne), and higher education (Southern Polytechnic State University, Spelman College). President, DeKalb Council of the Arts 2009 - 2013 Atlanta, GA The DeKalb Council for the Arts is a non-government, not-for-profit arts group with the mission to promote the arts, emerging artists and arts in education in DeKalb County.
Additional Information
  • . Available at: http://theblackceos.com/stats_on_black_ceos_in_a_view_from_the_top.htm ", I Love My Wife", Winner of the Drama Desk Award for Best Musical Group on Stage, 1997.
Activities and Honors
  • Member, Small Business Association (2008 - present)
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Resume Overview

School Attended

  • Empire State College, State University of New York

Job Titles Held:

  • CEO
  • Chairman Game Design and Development
  • Professor

Degrees

  • Masters of Arts
    Bachelor of Science

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