Versatile 3d artist with experience in look development , lighting , supervising and teaching . Looking for creative position in computer graphics
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Rhythm & Hues Studios
Lead Character and prop look development
look development artist works with modeling texture painters and software developers to create all cg aspects that go into a movie . Creating the look as well as working with lighting once shots start .
2013 Oscar best visual effects Life of Pi
* Fur grooming and shader work for hero character Hyena and tuna also various props
2013 The Seventh Son
* Fur grooming and shaders for hero character the Bear and mmcreture
2013 Percy Jackson
* Fur grooming centars
2012 Snow White and the Huntsman
* Fur grooming for hero character Troll
2011 Hop
* hero character eb rabbit fur and shaders also pink beret clean up and
fixes for youngEb and other rabbits
2010 Charlie St. Cloud
* forest and trees , needed multiple versatile trees for changes
in seasons .
2009 Aliens in the Attic
* shaders hero characters and helping to supervise India prelighting team
1998 Star Trek the Experience: The Klingon Encounter
* lookdev/texture and scn lighting for enterprise and nebula
sequence supervisor
lead large teams of over 20 to bringing together large sequences for major motion films
2006 Night at the Museum
* sequence supervisor and look development for animals
2006 Garfield: A Tail of Two Kitties
* sequence supervisor: Rhythm & Hues Studios
lead lighter / scn lighter / look development
lead lighter works closely with the sequence supervisor to set up all the shots for the teams sequences with basic lighting set up . Then deals with any technical issues the lighter has , or visually if the artist is not accomplishing what the supervisor is asking for .
2009 Alvin and the Chipmunks: The Squeakquel
*lookdev minor characters and props
2005 best visual effect nominee The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
* lookdev and designing how to build feathers . then grooming and shaders for hawk and black bird that ignites on fire . Also shaders and grooming on rhino zebra and mermaids
* lead lighter for a large team of over 25 helping ascetically as well as technically
* lighting shots
2009 Night at the Museum: Battle of the Smithsonian
* lighting shots
2004Garfield
* lead lighter
2004 Scooby Doo 2: Monsters Unleashed
* lead lighter Look development for props .
2003 Dr. Seuss' The Cat in the Hat
* look development on fish bowl and jar and scn lighting
2003 Daredevil
* look development of entire city scape including texture painting and rat fur grooming and shaders and scn lighting
2002 Scooby-Doo
* look development on props and scn lighting
2001 Cats & Dogs
* look development on mice and scn lighting
2001 Along Came a Spider
* look development on cg doubles and scn lighting
2000 The Flintstones in Viva Rock Vegas
* look development on dinosaur roller coaster and scn lighting
1999 Mystery Men
* scn lighting
1999 Entropy
* scn lighting
1998 Babe: Pig in the City
* scn lighting
1998 It's Tough to Be a Bug
* scn lighting
1997 Speed 2: Cruise Control
* scn lighting
lighting shots and look developing props and hero characters , very strong in fur grooming and shader work . Supervised large teams for major motion films both ascetically and technically . Worked with international teams for look development . Worked closely with programmers to solve problems and make better software for users .
A small studio where I worked with one other artist using Alias PowerAnimator and Adobe Photoshop to produce commercials and trade show work . We modeled textured animated and did all the lighting .
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School Attended
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Degrees
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