iOS Games (Summer 2014 - Summer 2015 Team Project):
- Published four iOS system based mobile games in Apple AppStore.
- Implemented user interaction with iOS mobile facilities, gesture recognition, data transmission, .plist files and sandbox files reading and writing, players online matching from GameCenter.
- Employed Objective-C, SpriteKit, UIKit, CAKit and other frameworks, Cocoa pods, Photoshop. 3,000 lines of code for each game.
Personal Exhibition of Works Website (Fall 2014, Individual Project):
- Implemented a personal website designed to exhibit personal works of html5 games and links to publish IOS apps.
- Implemented a self-made bulletin broadcast system
- Employed html, css, js, php, mysql and an open source framework ThinkPHP. 2,000 lines of code ·
Java Chess Game (Fall 2014, Group Project):
- Developed a window based, player vs. computer chess game using java.
- Developed a rating algorighms to calculate best movement of computer.
- Developed user interface
Html5 Board Game (Fall 2014, Individual Project):
- Implemented a desktop and mobile HTML5 strategy video game.
- Implemented user interaction with a browser.
- Employed PHASER framework, JavaScript, PHASER framework, Photoshop. 2,000 lines of code. ·
Virtual reality tele-operation system (Fall 2012, Individual Project):
- Participated in a national defense project to design a ground tele-operation systems for space robots based on virtual reality.
- Implemented C++ programs for control algorithm simulations.
- Employed C++, OpenGL. 2,000 lines of code.