OBJECTIVE: To create awesome experiences for serious gamers by leveraging my ability to work in a fast-paced environment with speed and accuracy, along with my course work and hands on development experience.
Developed a custom 2D Game Engine : StarGameEngine2D
Served as Lead Programmer on a final year project on Pathfinding
Published a Research Paper on the topic “A* pathfinding” – Multi Agent Competitive Learning
Advanced knowledge of C and C++
Elementary proficiency in OPENGLSL
Libraries: Pygame, SDL, OpenGL, OpenCV
2016Bachelor's of Technology : Software Engineering SRM University, Chennai, India
8.4 GPA out of 10.0
Member of SRM Autonomous Underwater Club
Computational Science and Engineering coursework
CurrentMasters: Computer ScienceDigipen Institute of TechnologyRedmond
Developed small classic clone based games.
Developed a 2D Game Engine using SDL, OpenGL and C++.
Program many aspects of video games such as graphics ,sound interface, and scripts.
December 2015-February 2016Game Programmer Intern | Sriman Games | Hyderabad, India
Developed a plugin integration for Facebook and Twitter in C# for the Game : "Risky Stunts"
Debugged and modified software components.
Published the Game on Android Play Store.
July 2015-October 2015General Programmer | Vighorous Games Inc. | Montreal, Canada
Designed a custom controller for a third person adventure game in Unity using ORK Framework.
Designed and developed transactional and analytical data structures.
August 2013-February 2015Software Developer | SRM Autonomous Underwater Vehicle | Chennai, India
Designed a Vision Suite using OpenCV library to help navigate underwater.
Participated in the ROBOSUB'15 competition held in San Diego.