LiveCareer-Resume
Jessica Claire
, , 609 Johnson Ave., 49204, Tulsa, OK 100 Montgomery St. 10th Floor
Home: (555) 432-1000 - Cell: - resumesample@example.com - : - -
Professional Summary

Innovative Quality Assurance Analyst with diverse work history and educational background. Professional experience as game developer, Implementer and development supporter (QA). Experienced with background writing manual test cases and automated test scripts. Trains new testers, reviews work and optimizes processes. Works alongside developers to uncover and correct problems in advance of releases.

Work History
to
Game Presenter Evolution Gaming City, STATE,
  • Serving end users in a friendly, efficient manner following outlined steps of service online live casino platform.
  • Participated in continuous improvement by generating suggestions, engaging in problem-solving activities to support teamwork.
  • Exceeded goals through effective task prioritization and great work ethic.
  • Monitored and repaired audio, video, control systems and video conferencing equipment.
to
FIFA Quality Assurance Electronic Arts City, STATE,
  • Test, Run and Report FIFA stability testing. Report result through TestRail(Jaas, Jira).
  • Multiplatform(PS4, PS5, Xbox, Stadia) gameplay bug capture with OBS
  • Collaborated with QA analysts to establish, meet and maintain quality assurance thresholds based on best-practice tools.
  • Planned and devised cohesive test plans for projects using advanced testing technologies.
  • Documented testing procedures for developers and future testing use.
  • Completed EAlearning curriculum - Frostbite audio
to Current
Sound Designer/Game Audio Programmer Jiheethesound City, STATE,
  • Volunteer for Global game jam vancouver 2023 - Member of 'Tree of audio', Creating audio asset, building audio system for multiple game dev teams.
  • Participated in Global game jam UFV 2023 - Game audio asset create, implement in Unity
  • Game sound designing, composing, implementing and writing code for 3D unity game "Pilots together" Also Design my own instrumental using VST plugins. https://tempored-insanity.itch.io/pilots-together.
  • Game sound designing for independent 3D UE game "Hyper action force" http://community.vfs.com/arcade/game/hyper-action-force/.
  • Creating VR contents on Unity, Sound design game audio assets, 3D sound positioning, Implementing and writing code in C#. https://youtu.be/3W9dXIP4jO8
  • Unreal engine(Blueprint) - technical audio designing for multiplayer racing game.
  • Experience with 3rd party audio integration software. Creating events, Randomize dialogue, Generating sound bank, Mixing etc, on Wwise.
  • Sound designing, V.O directing, Mixing and sound supervising for 5.1 dolby system Animation "The Journey" https://youtu.be/X0Ts3MEsWgw
  • Sound Supervisor for an independent animation movie "Snot Ate The Port Harry".
  • Sound Supervisor for short film "I'm Sorry" Won 3 Awards and Screened at Rio theatre.
  • Foley and BG Editing for short film "Girl in the galactic sun".
  • Record, edit and Mixing "The Journey 5.1 Mix" Voice over directing.
  • Mixing SFX and BG for short film "Wonderland - The Pilot. Episode 2".
  • Sound mixer for short film " Hello VR".
  • Sound mixer & Production sound for Web series red trike media inc.
  • Short film " Anxiety" Set sound mixer/recordist/pianist. https://www.imdb.com/video/vi3286155289?playlistId=nm0862151&ref_=nm_pr_ov_vi
  • Performing piano and Recording for "Anxiety" Sound track.
  • Foley artist & Editor for "Van dicta" : Screened at Rio theatre.
  • Sound mixer for short film "Pestilence".
  • Collaborated with producers and performers to determine and achieve desired sound for productions.
  • Captured and recorded audio using standard field audio equipment.
  • Worked with video directors to synchronize audio with video segments.
  • Delivered exceptional level of service to each customer by listening to concerns and answering questions.
  • Design my own instrumental using VST plugins.
to
International Relations Staff (Intern) Live Vision MGMT(entertainment Agency) City, STATE,
  • Setup and double-checked equipment for record function before use.
  • Developed team communications and information for meetings.
  • Collaborated with team members to help expand marketing channels.
  • Performed site surveys to determine and design appropriate setup and audio equipment needs for various types of live events.
  • Collaborated with producers and performers to determine and achieve desired sound for productions.
Links-please copy paste the URL into your browser
  • https://Jessicathesound.com/
  • https://www.linkedin.com/in/Jessica-Claire-sound/
  • https://github.com/bh604/Card-Game
Skills
  • Unity (C# scripting ,audio manager, creating VR contents, Building game scenes, Setting up VR controller, Building UI interaction)
  • Software deployment management
  • Bug test,run and report(Bug capture with OBS)
  • Jaas, Jira, Slack, Confluenc
  • Python, Github/Gitlab, SQL, REST APIs
  • Remote work
  • Documentation and reporting
  • Game audio programming(Unity, Unreal engine)
  • Audio Engineering, recording
  • Studio engineering
  • Visual Studio proficiency
  • Data Quality Assurance Processes
Education
Expected in 03/2018 to to
Bachelor of Arts: Sound Design
Vancouver Film School - Vancouver, BC Canada,
GPA:
Expected in 03/2010 to to
Bachelor of Arts: Jazz Piano
Baekseok University of The Arts - Seoul, Republic Of Korea,
GPA:
Certifications
  • Python object-oriented programming - Linked-in learning
  • Learning SQL Programming - Linked-in learning
  • Introduction agile & scrum for Product Owners - Udemy
  • Game audio 301: Sound & Music Implementation using Wwise - Udemy
  • Unreal engine 5 : getting started with blueprints - Udemy

By clicking Customize This Resume, you agree to our Terms of Use and Privacy Policy

Your data is safe with us

Any information uploaded, such as a resume, or input by the user is owned solely by the user, not LiveCareer. For further information, please visit our Terms of Use.

Resume Overview

School Attended

  • Vancouver Film School
  • Baekseok University of The Arts

Job Titles Held:

  • Game Presenter
  • FIFA Quality Assurance
  • Sound Designer/Game Audio Programmer
  • International Relations Staff (Intern)

Degrees

  • Bachelor of Arts
  • Bachelor of Arts

By clicking Customize This Resume, you agree to our Terms of Use and Privacy Policy

*As seen in:As seen in: