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Jessica Claire
Montgomery Street, San Francisco, CA 94105
Home: (555) 432-1000 - Cell: - resumesample@example.com - -
Summary
5 years experience of software development 4 years experience in game development and unity3d engine Strong communication skills, experience in multi­department projects, ability to obtain necessary requirements to define next steps, and provide recommendations Communicative, open-minded, positive person Quickly adapting to new environments, new technologies and facing new challenges
Highlights
  • Expert in Unity3d engine. Big experience of using third parties Unity SDKs.
  • Excellent C#, C++ programming skills.
  • Write clean code with best practices of OOP and design patterns.
  • Knowledge in data structures, algorithms and computer graphic.
  • Big game development and programming background with experience in game design.
  • Project development in big teams with SVN, GIT.
  • Visual Studio, Mono develop, XCode, Android Studio.
  • GPU-computing CUDA C.
  • Experience for creating and importing art assets with 3ds Max, Adobe Photoshop.
  • Web skills: PHP, HTML, CSS, LAMP, JSON, XML.
Experience
01/2015 to 04/2016
Game Developer International Gaming Technology Inc. , ,
  • Boost company revenue by integrating ads-platforms with extended behavior algorithm.
  • Support game of 10k active users.
  • Full-cycle of software development process from concept to publishing.
  • Client-server communication.
  • Implementing game logic, UI.
  • Native plugin integration.
  • Quality assurance.
  • Freelance and indie studios. 09/2013 ­ 01/2015 Unity3d game developer.
  • Develop cross-platform mobile, standalone apps and make art asset.
  • Provide high optimization and quality assurance.
  • Design environment in 3ds Max.
  • UI and Effects.
  • Characters - 3rd party assets.
  • Freelance and indie studios. 10/2012 ­ 09/2013 Unity3d game developer.
  • Develop cross-platform mobile, standalone apps and make art asset.
  • Provide high optimization and quality assurance.
  • Design environment in 3ds Max.
  • UI and Effects.
  • Characters - 3rd party assets.
Education
Expected in
Master's degree: Computer Science
National University of Ukraine Ivan Franko, Lviv. School of Arts - ,
GPA:
Computer Science Science works "Using CUDA technology for parallel computations in the problem of computer simulation." "VR and AR systems."
Expected in
Wargaming Public Co Ltd. Course of the Game design.:
- ,
GPA:
Skills
3d, Adobe Photoshop, ads, AR, art, C, C++ programming, Client-server, concept, CSS, XML, Freelance, Game design, graphic, HTML, PHP, JSON, LAMP, logic, Max, C#, works, OOP, optimization, developer, programming, Project development, quality assurance, simulation, software development, Visual Studio

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School Attended

  • National University of Ukraine Ivan Franko, Lviv. School of Arts

Job Titles Held:

  • Game Developer

Degrees

  • Master's degree
  • Wargaming Public Co Ltd. Course of the Game design.

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