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Jessica Claire
  • Montgomery Street, San Francisco, CA 94105
  • H: (555) 432-1000
  • C:
  • resumesample@example.com
  • Date of Birth:
  • India:
  • :
  • single:
Websites, Portfolios, Profiles
  • https://hjgamedesign.wordpress.com/
  • https://www.linkedin.com/in/Jessica-Claire-010661102
Professional Summary
Knowledgeable game designer skilled in general design, balance and modeling. Works well under pressure and consistently meets deadlines and targets while delivering high quality work.
Work History
Game Designer, 2015 - 06/2015
Peoplefun Richardson, ,

ELEX Tech is a global company which concentrates on mobile games, especially massively multiplayer online strategy games, and has released lots of famous games, like Clash of Kings and Age of Warring Empires.

When I was a game designer, I worked on Empire Siege, a mobile MMO strategy game which combined the elements of base building games and collectible card games and emphasized the clan wars and social functions. I was mainly responsible for:

  • Establishing and continually improving mathematical models for game systems, economies, and battles based on the core experience we wish players to have and the key indicators.
  • Analyzing online data and write weekly reports to provide a basis for making further decisions and iterating.
  • Sharing innovative solutions, creating new features and designing details as needed.
  • Creating prototypes of user interface (UI) via Visio and Photoshop. Collaborating with the art group to create configure layout.
  • Working with developers to oversee the implementation of new features and system.




Mods/Maps Maker, 05/2011 - Current
H City, , I have made and published a few mods and maps of strategy games, including StarCraft II, WarCraft III, Heart of Iron series and Europa Universalis4. My developing tools mainly include game editors, like StarCraft II editor, and code-based script.
Additional Information
  • Visa status: F-1 OPT visa
  • Expire date: 1/24/2018
Skills
  • Strong design and documentation skills
  • Deep understanding and knowledge of games
  • Strong verbal and communication skills
  • Absolute passion for playing and making games
  • Strong foundation of Mathematics and Statistics and modeling skills
  • Experience of UI layout
  • Experience of C, C++, SQL and Matlab
  • Knowledge of Unity3d
  • Expertise with Microsoft Office, especially Excel
  • Experience of flow diagrams and prototyping
Education
Master of Science: Physics, Expected in Dec 2016
-
SUNY at Albany - Albany,
GPA:
  • Coursework includes Bayesian Data Analysis

Bachelor of Science: Physics, Expected in Jul 2014
-
Peking University - Beijing,
GPA:
  • Develop a strong foundation of mathematics and statistics and modeling skills
  • 4 years of experience of programming
  • 3 years of game mods/maps developing

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School Attended

  • SUNY at Albany
  • Peking University

Job Titles Held:

  • Game Designer
  • Mods/Maps Maker

Degrees

  • Master of Science
  • Bachelor of Science

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