LiveCareer-Resume

3d character artist resume example with 9+ years of experience

Jessica Claire
  • Montgomery Street, San Francisco, CA 94105 609 Johnson Ave., 49204, Tulsa, OK
  • Home: (555) 432-1000
  • Cell:
  • resumesample@example.com
  • :
Objective

To contribute to the production of outstanding games and improve my skills as a professional Claire.

Skills
  • High & Low-poly Modeling
  • Retopologizing
  • UV Unwrap
  • Texturing
  • Simple Rigging
  • Simple Animation
  • Strong design sense
  • Creative and artistic
  • Self-motivated professional
  • Time management
Achievements
  • Created ~30 characters and skin models in 2013 for Solstice Arena.
  • Solstice Arena won Best MOBA at E3 2013 from Warcry.com
  • Deity was the Grand Prize Winner of the Independant Propeller Awards
  • Recognition of academic accomplishment, Dean's honor list 2012
  • Awarded full scholarship from Digipen Institute of Techonlogy 2009
Experience
3D Character Artist, 08/2012 to Current
ZyngaCity, STATE,
  • Responsible for creating ~30 new characters and skin models.
  • Utitlized 3D Studio Max, ZBrush, Topogun 2.0 and Photoshop.
  • Worked closely with concept artist, technical artist and animator.
3D Character Artist, 07/2012 to 08/2012
A Bit LuckyCity, STATE,
  • Modeled and textured characters and skins for Solstice Arena.
Claire, 2012 to 04/2012
TerrabotsCity, STATE,
  • Single artist on the team responsible for all art assets.
  • Designed character and environment concepts, created models, rigging and animations.
3D Character Artist, 05/2011 to 2012
DeityCity, STATE,
  • Responsible for all character art assets.
  • Designed character concept art, model and textures, simple rigging and animations.
Education
BFA: Digital Art and Animation, Expected in May 2012 to Digipen Institute of Technology - Redmond, WA
GPA:

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Resume Overview

School Attended

  • Digipen Institute of Technology

Job Titles Held:

  • 3D Character Artist
  • 3D Character Artist
  • Claire
  • 3D Character Artist

Degrees

  • BFA

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