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Sales Representative Resume Example

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CR
SALES REPRESENTATIVE
Professional Summary

Character-driven Animator focused on story development and high-quality animation. Adept at completing action-driven and dramatic shots. Versed in a wide range of animation styles, techniques and software programs.

Work History
Waste Connections - Sales RepresentativeLabelle , FL07/2020 - Current
  • Established excellent sales ability and strong interpersonal skills with confident and persuasive approach.
  • Explained product prices and packages as well as answered questions and addressed concerns of customers.
  • Displayed excellent sales skills and understanding of such skills.
  • Skilled at client management software and computer dialing.
  • Overcame objections using friendly, persuasive strategies.
  • Set up appointments with interested customers according to schedule availability.
  • Contribute to increased regional sales by 10%
Medulla - Previs and Postivs AnimatorArlington , TX09/2019 - 03/2020
  • Use Maya to animate realistic characters with full range of emotions and movement
  • Layout placement of props and characters to camera
  • Animate cameras to create unique shots and tell stories
  • Use After Effects to implement live action actors with CG backgrounds and characters
  • Use tracking methods in PF Track and After Effects to setup implementation of CG characters into any live action backgrounds
  • Use shotgun to check status of work
  • Worked on 4 Disney shows
Activision - Customer Engagement RepresentativeBoulder , CO11/2017 - 08/2019
  • Promoted available resources and connected individuals with services
  • Reviewed documentation for compliance with requirements and accuracy of information
  • Provided patient education
  • Scheduled patient appointments for a busy chiropractic practice with extremely high revenues annually
  • Logged patient data into our office's computer system and checked all information for accuracy
  • Created and maintained computerized record management systems to record and process data and generate reports
  • Collected and processed co-payments and out-of-pocket charges
  • Assisted in resolving and satisfying client requests and internal operational issues
  • Enroll potential patients into the value of chiropractic care
  • Performed stress assessments in the field taking note of symptoms and posture
  • Processed payments while in field
  • Assist in community outreach programs
PLAY MECHANIX - Environment ArtistCity , STATE01/2013 - 08/2017
  • Modeling - build environments, props, and assets to scale and ensure models will run within the requirements of the game
  • Texturing - understanding of applying diffuse, normal and specular textures as well as knowledge of materials being used
  • Lighting - using lights to set the mood of a scene
  • Layout - choosing artistic placement of objects and props in a scene
  • Animation - Bring life to characters and give a believable performance
  • Have shipped 9 completed titles
  • First title worked on was Aliens Armageddon in which I was tasked to layout assets to create a more lively environment
  • Completed from start to finish Big Buck HD updates which include a Big Horn Sheep and Gemsbok environment in which I was responsible for layouts, camera shots, modeling, texturing, and lighting
  • Completed Moto GP game from start to finish. Worked on major set pieces like grandstands and pit row buildings as well as modeling and texturing assets that were placed around all of the tracks
  • Completed The Walking Dead game from start to finish. Responsibilities were mostly asset and prop creation as well as artistic layout positioning of assets in given locations. Some animation was also done on this title
  • Worked on and completed animations for Kung Fu Panda game
  • Completed from start to finish Ghostbusters game in which I created all environments from concept work given
  • Completed work on a Duck Dynasty game that is part of a Big Buck HD update. Responsible for layout, camera shots, models, textures, and lighting
  • Completed major assets on In Case of Zombies which include modeling and texturing of assets to fit the style of the game
  • Completed asset work on Halo: Fireteam Raven. Major assets completed were weapons, vehicles, and some background props
Accomplishments
  • Completed animations for Disney and Marvel
  • Following completion of internship, was offered a desirable position with Play Mechanix
  • Chosen to referee in the Big Buck HD Championships 3 years in a row
  • Won a regional Architectural Engineering contest
  • Was an Artimation Finalist
  • Won a content creation challenge issued by Sucker Punch studios
  • Was personally selected to create environments on a game from start to finish solo
  • Assisted a supervisor to help the work load go by faster
  • Personally chosen to work an event in which my team scheduled 59 appointments which is now a record in the company
  • Was my supervisors first choice in helping work in a new region created within the company
  • Made the President's List at Vector Marketing for outstanding sales for the quarter
  • Appointed to Key Staff meetings by making the Rising Star list
  • https://www.linkedin.com/in/corleon-richardson-0580a061/
  • https://www.artstation.com/suco
Skills

    Software Skills

  • Maya
  • 3DS Max
  • AutoCAD
  • Adobe Suite: Photoshop, After effects, Premiere, Illustrator, and Flash
  • Experience with PF Track
  • Experience with Shotgun
  • Experience with Mudbox
  • Working knowledge of Unity
  • Working knowledge of Zbrush
  • Working knowledge of Quixel
  • Experience with CrazyBump
  • Microsoft Office
  • Artist Specific Skills

  • Character animation
  • Camera animation
  • Previs/Postvis
  • Layout
  • Modeling environments and assets
  • Texturing
  • Lighting
  • UV Mapping
  • Some rigging
  • Drawing
  • Color Theory
  • Editing
  • Story-boarding
  • Creativity
  • Interpersonal Skills

  • Fast learner
  • Excellent in all forms of communication
  • Strong listening
  • Great Teamwork
  • Time management
  • Problem solving
  • Decision making
  • Personal Development
  • Negotiation
  • Conflict resolution
  • Highly able to adapt to constant change
  • Self-motivation
  • Leadership
  • Positive energy
Education
IAnimateCity

Completed Previs course Spring 2018

2012THE ILLINOIS INSTITUTE oF ARTCity, StateBFA: Media Arts and Animation

Through the Media Arts and Animation program, I have acquired skills in animation, modeling, texturing, lighting, color theory, Adobe Photoshop, and 3DS Max.

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How this resume score could be improved?

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78Average
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Resume Overview

School Attended

  • IAnimate
  • THE ILLINOIS INSTITUTE oF ART

Job Titles Held:

  • Sales Representative
  • Previs and Postivs Animator
  • Customer Engagement Representative
  • Environment Artist

Degrees

  • BFA : Media Arts and Animation

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