Energetic and very animated animator. I love what I do and continue to strive forward after the big giants who helped create the world I grew up on. Versatile of many styles of projects and time schedules. Demo Reel: https://vimeo.com/204046423/035c98f341
Video game animation
Cinematic animation and VR
3D AnimatorFeb 2016 to Feb 2017 Wayforward Industries － Valencia, CA
Character animator for World War Toons, Shantae Half-Genie Hero, and 2 unannounced projects.
Animation Pipeline Incorporation for virtual reality cinematics as well as in game cycles.
Cartoony style of bipedal creature, and mechanical characters along with facial animation and acting.
Storyboarding and storytelling process with development of character for cinematic.
Animator, 3DConsultantOct 2015 to Mar 2016 University of Michigan － Arbor, MI
Animation, creation, camera work, rendering, and compositing for 3D visualization
Interpretation of scientific data points into Maya for accurate interpretation
3D AnimatorJan 2014 to Jul 2015 Dark Moth Studios － Grand Rapids, MI
Responsible for character animation in Maya for use in Unreal Engine 4.
Looping animation cycles or creatures and bipdedal humans with regards to animation blending
creative development process of character and character movements
3D Character Animation2015Animation Mentor － Emeryville, CAFocus on character animation and performance under the mentorship of
current animators at numerous big studios. Mentors included David
Tart, Sean McComber, Martin Hopkins, Shaun Freeman, and Scott
Lemmer. and Jean-Denis Haas
Associate of Applied Science, Computer Animation2012Washtenaw Community College － Arbor, MITraining in Maya with regards to modeling, texturing, rigging,
animation, lighting, rendering, and compositing. Classes included
training in After FX, Adobe Creative Suite, Premier, and Mudbox.
Specialized in rigging and character animation.