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Writer Resume Example

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WRITER
Professional Summary

Passionate, enthusiastic, award-winning writer with 6 + years of industry experience from DEUS EX to LIFE IS STRANGE and a record of helping teams create successful AAA video game franchises. Specializes in word and world-building with unique, empathetic characters. Expert at branching narratives with emotional storytelling to bond and brand the game to the player.

Skills
  • Think and write with creative precision in fast-paced game environments.
  • Well-versed in MS Word, Adobe, Excel, yED, Twine, Final Draft, Final Cut, PowerPoint, Xbox, PS4, PC, Mac, plus adaptable to proprietary software.
  • Ability to work with international game developers and marketing teams.
  • A background in published non-fiction with intensive cultural research skills.
Work History
Writer09/2016 to 11/2019
Future Plc, Atlanta , GA

LIFE IS STRANGE 2 (Publisher: Square Enix)

  • Wrote various intensive and extensive in-game dialogue for Episodes 1-5.
  • Wrote various cinematic cut-scenes included for Episodes 1-5.
  • Expanded and fleshed-out the backstory and personality for the game's main characters and NPC, working with the team to give each a unique memorable identity.
  • Helped write, design and layout the intricate branching dialogues using yED, Excel & proprietary software.
  • Wrote the various Zen Moments and character interactions.
  • Wrote much of the environmental storytelling, including notes, journals, media, papers, posters, etc.
  • Worked closely with the narrative designers and artists to push the empathetic boundaries of the story.
  • Researched and visited the story's geography for narrative depth and realism.
  • Worked with the VO actors and director during the recording sessions.
  • Worked with the team and producer to meet deadlines & milestones.
  • Appeared on panels and did media interviews to promote the game.

AWARDS & NOMINATIONS

  • 2020 Herman Melville Award - Best Writing (nomination)
  • 2019 BAFTA - Games Beyond Entertainment
  • 2019 Titanium Awards - Best Narrative Design (nomination)
  • 2018 Ping Awards - Best Screenplay (nomination)
Writer09/2016 to 06/2018
Future Plc, Washington , DC

THE AWESOME ADVENTURES OF CAPTAIN SPIRIT

(Publisher: Square Enix)

  • Wrote the intensive and extensive in-game and cut-scene dialogue for this teaser game.
  • Expanded and fleshed-out the backstory and personality for the game's main characters, working closely with the designers to give each a strong developed personality within the narrative.
  • Helped write, design and layout the intricate branching dialogues using yED, Excel & proprietary software.
  • Wrote the character inner-thoughts and interactions.
  • Wrote the environmental storytelling, including notes, media, journals, papers, posters, etc.
  • Performed in-depth cultural and technical research to layer into the writing.
  • Worked closely with the designers and artists to push the empathetic boundaries of the story & characters.
  • Named the titular character and various characters in the game.
  • Worked with the VO actors and director during the recording sessions.
  • Worked with the team and producer to meet deadlines & milestones.

AWARDS & NOMINATIONS

  • 2018 SXSW Gaming Awards - Matthew Crump Cultural Innovation Award
  • 2018 NAVGTR - Franchise Adventure Game
  • 2018 Game Informer - Best Adventure Game
Writer05/2014 to 11/2015
Future Plc, Los Angeles , CA

LIFE IS STRANGE (Publisher: Square Enix)

  • Helped create the style and popular characters for the franchise that sold over three million copies (with comic book spin-offs and game dialogue on t-shirts).
  • Wrote the intensive and extensive in-game and cut-scene dialogue for Episodes 1-5.
  • Wrote various cinematic cut-scenes included through the episodes.
  • Expanded backstory and personality for the game's main characters and NPC, working with the team to give each a unique memorable identity.
  • Helped write, design and layout thousands of intricate branching dialogues using yED, Excel & proprietary software.
  • Wrote various Zen Moments and character interactions.
  • Wrote and helped design the acclaimed environmental storytelling, including the interactive notes, journals, media, papers, posters, etc.
  • Worked closely with narrative designers and artists to push the empathetic boundaries of the story.
  • Wrote the titles for each episode, player collectables, and helped write the copy for the first game trailer.
  • Worked with VO actors and director during the recording sessions.
  • Worked with team and producer to meet deadlines & milestones.
  • Appeared on panels and did media interviews to promote the game.

AWARDS & NOMINATIONS

  • 2016 BAFTA - Story (plus four nominations)
  • 2016 Peabody - Digital Storytelling
  • 2016 NAVGTR - Writing In A Drama (nomination)
  • 2016 SXSW - Excellence In Narrative (nomination)
  • 2016 Games For Change - Game of the Year
  • 2015 Golden Joystick - Best Storytelling (nomination)
  • 2015 - Develop Industry Excellence Awards - Use of Narrative
  • 2015 GDC - Audience Award
  • Multiple other awards & nominations
  • 96% "Overwhelmingly Positive" reviews on Steam
Writer/Editor02/2000 to 10/2009
Webmd, Englewood , CO
  • Wrote and edited essays plus interviews with major writers/filmmakers (David Lynch; Steven Soderbergh; Harlan Ellison; James Mangold) for the world's leading screenwriting magazine.
Writer04/1997 to 05/1999
Future Plc, Florida City , FL

DAIKATANA

  • Wrote dialogue and cinematic scenes for John Romero's FPS.
  • Worked closely with team to develop narrative and characters.

DEUS EX

  • Helped write the dialogue and characters for Warren Spector's original award-winning franchise.
  • Worked closely with designers on levels and programmers on conversation editor.
Education
Bachelor of Arts : Film, 1997
University of California, Berkeley - City, State
Certifications
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Resume Overview

School Attended

  • University of California, Berkeley

Job Titles Held:

  • Writer
  • Writer/Editor

Degrees

  • Bachelor of Arts : Film , 1997

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