Fully completed all course work for a Bachelors of Arts in Game Art and Design. This degree path provided in depth training in the game industry in small/large group and solo settings within the following micro-disciplines:
Video Camera Operation, Lighting for Video, Avid Video Editing, Premier and Adobe aftereffects video editing, Graphic Design utilizing full Adobe creative suites.
Script Writing and Story Telling with focus on digital media content creation. Animation Storyboard design, Creative team development and team management, data mining and project research, data base creation, usability/QA and beta testing software teams.
World, Story and Character creation in addition to 3D modeling, Animation, Rigging, Texturing and full game development within game engines such as Unreal and Hammer.
Study into game life cycle and product ongoing support including basics in advertisement, marketing, ergonomics and Kiosk design as well as concept IP and product development. Activities and Societies included Unreal Modding Team, IGDA Student Member, Digital Playground, GDC, Psychology of Game Design Study Group